![]() However, by 2511 Dominion reapers were once again given fully flight capable jetpacks, as more advanced suit designs and better training routines prevented many of these crashes. Prototypes of a flightless, twin-turbine jump pack surfaced soon after-which gave reapers enough mobility to carry out their missions and return to base in one piece. ![]() The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Classified as foundational units for terran forces, they are more mobile than marines as their jet packs allow them to surmount obstacles independently. Operating in squads, reapers specialize in hit-and-run, close-quarters combat. A reaper escapes from a swarm of zerglings
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